XDC2022 Open Conversation - Day 1

Same here, if they use github more maybe they will put the docs on there too so we can push changes.

I’ve had a Web grid control for over 10 years and a desktop grid control for…8? They neeed to catch me first.

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Geoff has wrapped up. @Paul_Lefebvre will now be giving a talk on Xojo: How It’s Made. Still don’t know what that means.

Edit: “Now”, not “not”

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Doh! Too much insider info? :smiley: TBH I was looking forward to that.

I wonder if they will make theirs a drop in for yours :wink:

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Thanks, Kem, for the live reporting! Sorry I can’t be there for you to buy me a drink! :beers:

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I wouldn’t encourage it. If I started over now, my API would be different.

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Paul is starting…

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it is sometimes legitimate to consider a rewrite

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Reviewing Xojo goals, including that they can do many things, but can’t do everything. Unfortunately that’s true.

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There’s a tipping point that I have in mind, just not quite there yet.

We are all ears for further details

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Xojo today is a product of multiple languages, like Xojo, C++, Objective C, TypeScript, and Kotlin, and various technologies.

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Diving into the parts the components of Xojo, starting with the IDE.

  • Originally C++ with separate versions for Mac and Windows.
  • Rewritten in Xojo in 2004 (has it been that long?!?).
  • UI redesigned in 2010-13.

The IDE has approximately 365k lines of code with about 7.5 GB of source code. There are about 1200+ project items, and it takes about 30s to open the IDE project. (This is down from about 2 minutes from when Paul started.) It takes about 1 minute to run the IDE project and 2 minutes to build the local Dev build.

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Debugger talks to the running app via Sockets, and gets commands back from the IDE.

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When working on the IDE, they launch the Xojo IDE through the Xojo IDE, and then can launch another IDE through the IDE running through the IDE.

:exploding_head:

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Now discussing the compiler and how that works. The short version is, it’s now a multi-pass compiler for all platforms, but still has custom compiler for Intel 32-bit.

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Compiler is written in C++ with ~85k lines of code.

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What does “cycle” mean in this context? Each major release? Minor .x release?

I asked this above, hopefully Geoff will let us know later in a post here.

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