I know. I’ve read the chatter and the consensus is don’t do it. However, I would like to with this app I am almost finished with.
This app is a small trivia game app. I just finished building the first run of the questions database and came up with about 600 questions. There are 8 different trivia categories. Originally, I had the intention of having one of the categories for free, and if the user wants the other categories unlocked, they can make a purchase. I chose one category and then selected 75 questions out of this category to be free. The app asks a series of 5 questions where the user earns free spins with a correct answer and then goes to a game board. With only 75 free questions, the user can play 15 times before the questions repeat.
Maybe this is fine, but I kind of want the user to be able to have access to all of the questions and all 8 categories, and I think ads would be the better approach for this app. I’m not looking to make oodles of money on this app, but I also put a lot of time into it and wouldn’t mind some sort of return
The use of ads in iOS apps has gotten a bad rap, but I think there is a spot for them in some apps. I’ve also experienced in other apps I use (not Xojo apps) that have ads that will display yucky ads (you have a virus), but when looking at Google’s AdMob for example, it seems as though you can filter out what ads are shown, so this seems to take that piece out.
I don’t understand at all how ad integration works, but I know it is possible since I’ve seen others mention it. When checking out some of the ads companies, I see they say you download an SDK and incorporate that into the dev tool (not sure what the process is in AdMob since I did not get too far). Can we do this in Xojo? How do you do it? Are there other ad options available if we cannot incorporate SDKs?
I appreciate you all taking a read and hope you can sympathize and see that ads may have a place in some apps