If it were a plugin that does not have Universal binary Simulator then Xojo posts then name of the plugin.
I had such report on the e-CryptIt Engine before I added the UB Simulator segment. And Xojo posted it very clearly which plugin. (Only the message was misleading in other ways).
In my case I am suffering from this phenomenon. Did delete the Library/Developer folder, then launched Xcode again to create new simulators on the M1, and it still failed Xojo to compile. The error is -1. The only remedy was to create a different account on the M1 and Xojo (blank project) did not abort the running of the simulator. Plugins then for ok, including Xojo’s widgets. I wished, Xojo would be more informative because based on the messages in the console, it is Xojo’s simulator that raises the abort signal.
That’s correct. Even when starting a new project from scratch and running it without adding any controls in it will result in a Compilation failed -1 error message.
Is there a Xojo release schedule when native iOS compilation will be supported for Chip Apple M1? I just tested debug compilation with Xojo Version 2021 R2 on iMac M1, 2021 (macOS Big Sur V11.5.1). The -1 error still occurs without Rosetta. Everything works fine with Rosetta. I didn’t use any plugins.
My guess is that not yet. I see one feedback case about problems compiling without Rosetta: 64582 - Cannot run or test app in simulator from a Mac / M1
The problem with that case is that OP didn’t say it is for iOS, so it looks like they are not able to reproduce for Desktop. The case is stuck in “Needs Review” since April 26.
If you read the comments on that Feedback case you can see several people having problems using M1 without Rosetta and iOS.
Maybe it will be better, if there is no other report specifically for iOS, to open a new Feedback case saying that Xojo2021R2 can’t compile iOS without Rosetta.
Robin asked a question and the original poster for the case had to answer within 10 days. It looks like the OP didn’t answer in time for the system to auto-close the case.
If that were the case, I would have to conclude that additional remarks added to the report appear to be futile. You know, as one could deduce from all the reports in this feedback item, it was already known that a fresh account does not show the bug; yet the last response from Xojo was: could you test a fresh account?
It is just upsetting how a problem experienced by me and others is handled. I get it that we need to provide a test case. I have tried days after days but to no avail. The problem is there and does not go away as “not reproducible”. Also, “we don’t need more reports” as stated above???
Ok, so next please look in your project to see which simulator is selected and then go to Xcode and make sure that it’s available in the simulator list.
Yes, they are available. Available simulators match in Xojo and Xcode.
I posted a Feedback screenshot on 11th August which shows that the build does hit the simulator. Every time. It appears on the springboard and then the error message appears. To be clear, I have cleaned the simulator (“Erase all Content and Settings”).
I’ve even deleted all the simulators and reinstalled them from scratch, ensuring they work from Xcode. Same behavior: the app appears to load onto the springboard but then immediately fails to launch, with the -1 error message.