Is it possible to create Xojo plugin for macOS in Swift instead of Objective-C?
Or at least integrate the Obj-C boilerplate/skeleton plugin code with Swift code and libraries?
thanks
Is it possible to create Xojo plugin for macOS in Swift instead of Objective-C?
Or at least integrate the Obj-C boilerplate/skeleton plugin code with Swift code and libraries?
thanks
Hi Antonio,
It certainly is possible to use Swift but, as far as I know, you would need some kind of glue code to handle calling Swift methods from C (or ObjC) methods.
I am interested in that topic but I didn’t have enough time to thoroughly study it for the moment. The only facts I know are:
HTH