As usual, im also having an issue with running the app on the device (iOS 17). Building does work here with the latest xcode, running just doesn’t.
Xojo should be on top of this, as always we have these kind of issues we know would happen in advance so there should be a fix asap.
Ok guys, we are on it… meanwhile (kind of workaround) For us it is possible to run the apps on the Simulators from Xojo (using macOS Sonoma latest release + Xcode latest release), and also Build them from Xojo so it is possible to copy the app to the device (iOS 17.0) through Xcode.
So if anyone’s having trouble with iOS 16, I was able to get my iPhone 8 running 16.7 into a non-working state. The fix was to remove the Wildcard profile that Xcode creates for you from your Mac. Once I did that, I was able to debug on that device again.
Yeah, that’s exactly the same error we are digging in. The app is copied to the device (iOS 17) but it doesn’t connect to the debugger (kind of interrupted in the process, before the app installation is already completed)
Make sure you have the right simulators & SDK installed on Xcode 15 (delete the previous ones from the beta releases)
I can run in the simulators without issue. But I can’t build my app for on-device debugging, or a standalone debug build or an App Store build. I didn’t use any of the Xcode, macOS or iOS betas. This is just current release software.
I think the issue is with XCode 15 and not necessarily iOS 17. I created a new app with a button and tried to deploy it to a device running iOS 16.7 and got the same results; cannot connect to the debugger so app closes… Using Xojo 2023 R2 and Xcode 15.
We develop for the latest targets always (this case iOS 17) since the end users use those latest versions. In xojo there is no way to do on device debugging, i think builds are broken too but i’m not sure. First of all we need to be able to debug (pointed to xojo) the latest targets, advice to use fall backs is not possible in this case.