Write for xDev Magazine

I’d actually been planning on doing this before Markus’ rant today, but he has encouraged me. It’s actually been a couple of years since I’ve made a public request for writers and it’s time I did it again.

Regardless of whether you’re a subscriber or not, or like the magazine or don’t, I believe it’s a vital part of the Xojo community. The back issues are immensely helpful to newcomers as it’s a great way to get a lot of content quickly. As most of you know, the book market for Xojo is almost non-existent. There are many reasons for that, but the main one is that Xojo is a moving target. By the time a whole book is written (minimum 6 months), the book is out of date! The magazine fits in the middle.

But I do need writers. Existing writers often get burned out after a few years and we need fresh voices and ideas. We need people of all levels of expertise on all sorts of topics. I’d love to have a few more columnists, to write every issue on a particular topic (that’s only six times per year, not that arduous). And I’m open to almost any Xojo-related topic for feature articles.

If you’re interested, please read our Writer’s Guidelines for more information, and send me emails of your suggestions and ideas and I’ll walk you through the process.

Please don’t feel you can’t contribute, because everyone can. I can help you write if you’re uncomfortable or need some assistance (or English isn’t your first language).

Anything’s better than me writing more about the weeds in my garden, right? :wink:

And if you attend any event related to Xojo, please write an article about it, add a picture and send it to Marc!

You’ve got mail :wink:

While I understand the need for more regular contributors, perhaps Marc could ask his readers to contribute one-time articles about interesting programs they have created. It might get them some business and it might give others ideas about what they can do with Xojo.

Thanks for mentioning this, Dean!

In my rush to post I forgot to mention Postmortems. We used to often do a “postmortem” article – a detailed look at a particular program, how it was created, what things worked or didn’t work, bugs and difficulties and solutions, and so on. I love Postmortems and think they’re fascinating and useful, but we haven’t published one in ages. I’ve tried to get people to write them, but had little success.

Postmortems are a great way for first-time writers to get into writing for the magazine. They’re easy to do – just talk about your product! And they provide free publicity, writing experience, etc.

They’re explained in more detail in the Writing Guidelines.