Window size changes on different targets?

hi!

i’m developing a game on mac. now i’m making some adjustments to run on windows.

a window, on my mac, is set to 800x600
on windows… the window borns 800x638…

why???

thank you,

alex

Different OS’s?
Adjust accordingly
#If TargetWindows Then
Yada Yada
#ElseIf TargetMacOS
Yada Yada
#end If

ok, but why? if the window is set up on IDE to 800x600, why it borns with 800x638?

Isn’t on Mac the menu always on top of the screen, and in Windows the menu is on top of each window?
Could be that 800x600 is the ‘working’ area and the menu takes 38 pixels? or the 38 px are at the bottom of the Windows’ Window?

are at the bottom. to “fix” i did:

#If TargetWindows Then
  
  self.Height = self.Height - 38
  
#EndIf

and the buttons and other stuff did not obey the “lock to bottom” option.