Web App 2.0 KeyDown F1,F2

Hi

I need to get KeyDown for WebTextField to get if F1 is press or any F function.

If there is any idea how this can get working without plug-in or buy lib.

Thanks

Try this?

but is no way to add subclass to do KeyDown or add a Event Handle.

thanks

Honestly, if I had known that this new version was going to get rid of all these good features, I wouldn’t have bought the new license; I would have just stuck with the v1.0 web version. It’s frustrating.

but thanks for help

Hi Greg

i found the GraffitiSuite - UI Shouldn't Be Hard but to pay this to fix my problem i need to ask to XOJO to cancel my Lic to buy this to fix it then quit xojo. If Xojo is going to keep removing things that worked in v1.0, then it’s better to abandon Xojo and look at other alternatives.

Hi Tim,
Don’t worry; I’m going to try to finish the project—even if it doesn’t work exactly the way I want—but this will be the last thing I do in Xojo. I’m leaving because something that started out simple and straightforward has gone wrong.

Alexis, the link that Greg shared points to a Github repository that is not related with GraffitiSuite.

I don’t think OP meant to reply to Greg, but had found my GraffitiEventManager product which aims to solve the missing event problems of the Web 1.0 to Web 2.0 transition by allowing users to capture any event from any DOM element and return a notification to their Xojo app when it occurs.

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i now that, i check on google and found GraffitiSuit, this non about Greg.

i have old version of GraffitiSuit but is to old to use it.

thanks

Also, the point I’m trying to make is that using Xojo Web 1.0 within v2.0 requires paying extra—on top of the Xojo license—and that’s frustrating, given that it used to work and now doesn’t.

thanks to all help

Hi @Alexis_Colon_Lugo,

Not sure if you’ve tried already the solutions by the other users. Here is a sample project based on @Greg_O’s open source control from the first reply:

WebKeyPresses.xojo_binary_project.zip (13.8 KB)

I’ve also updated my multiplayer Wordle open source project:

It uses the Web SDK, allowing to use the physical keyboard.

Hi Ricardo

i am going to try to make it works, if it work perfect, but way XOJO

I still don’t understand why Xojo removes things that were working well, making life difficult for others. I started using Xojo to avoid having to manually draw GUI forms; otherwise, I would have used something free—because if I’m going to face more hassle than what the previous setup involved, I might as well look for a free alternative.

but thanks for the big help.

Hi Ricardo

I started working with ControlID; with that and the code that was shared with me, I at least have the program running now, so I’m on the right track—at least I don’t have to go all the way back to 2019.

thanks

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