Hi, I have a WebImageView loading an image from a URL. The image is an animated gif, a weather map.
I would like to draw on this image some overlay information. There is no “Paint” event for the WebImageView, so it seems one option is to render the image to a WebCanvas then draw. But I cannot figure out how to gain access to the image in the WebImageView.
When loading from a URL the “Image” property is nil.
Can someone suggest how I can draw on the image displayed in a WebImageView or if I have to render to a canvas, how do I gain access to the image?
