I have just converted my large project from Real Studio 2012 to Xojo 2019r2 and most of the code is executing fine after some tinkering.
The one thing I can’t seem to get working is my canvas related code…
I have a (global) method that handles my canvas stuff and for that I use the canvas as a parameter:
Function ToonFoto(LokaalGrafics as graphics, Lok_Foto as string) As Picture
I can’t seem to get this to work. With the new Xojo approach to a canvas you need to put all code in the paint event?
(I am not a daily coder, only for one large project I manage and I have just switched from RS 2012 to Xojo 2019)