Undefined symbol when linking PNGs?

I just encountered a weird behavior with 2019r1:
When I try to use one of the imported image sets, the compiler doesn’t like it (macOS 10.14):

[quote]Linking Executable
Undefined symbols for architecture x86_64:

“__x_CloudMoon.CloudMoon%o%”, referenced from:
_Window2.Window2.Button1_Open%%o<Window2.Window2>o<AppkitAddition.Button> in Window2.o
ld: symbol(s) not found for architecture x86_64[/quote]

It will compile without any problem in 32 bit only. And in 64 bit with an isolated image set in a simple app.
It does also compile in 2018r4 64 bit, so I suspect a bug in the new release, but hard to replicate in a small demo.
Has anyone else seen this?

Wasn’t this mentioned a couple of days ago in another thread?

If so, I must have missed it. Google too, but I found this one now https://forum.xojo.com/51603-linking-executable-with-import-of-an-image/0 which is a few months old. Ok, no new bug, at least one release old. And possibly unreported in Feedback because hard to reconstruct.

Nope, found it: https://forum.xojo.com/53247-odd-linker-error . There also is a Feedback case.

Thank you! I asked to reopen the case.

Please file a new report under your name.