Ulrich - This is fantastic. Thank you. Can’t wait to dive in to this. All the time I’ve spent in SpriteKit with Swift will hopefully pay off
You’re all very welcome. Please let me know what’s missing and what could be simplified.
I haven’t tried that much, Dave just made most of it during the last week. There will probably be some bugs anyway feel free to post issues.
The temporary name was a bit misleading. In case you cannot find the repository anymore (sorry!):
https://github.com/UBogun/Xojo-iOSLibSpriteKit
Argh! It seems to me in fixing a few things I fixed a few things too much SpriteKit runs but doesn’t show currently. Or is it just my simulator running wild? Can you use it currently?
EDIT: Seems to be fixed now. I included iOSLib now whenever I removed it and inserted from the original project, SpriteKit came up with a blank view. Please let me know if it works for you.
Sorry for the issues. As a bonus SKPhysicsJoints are now included.
EDIIT II: And SKConstraints/SKReachConstraints with SKRange too. I had a hard time with SourceTree and I am still unsure if the project works. It seems to deliver the right files when you clone it, but a ZIP download produces a lot of obsolete files. I’d be grateful for a hint if the project is working.
Thanks a lot!