Runtime.MemoryUsed seems not to be supported by Xojo for Android. Is there something similar or a workaround or did I miss something?
Android does not have the Runtime class. Depending on what your requirements are, perhaps MobileApplication.LowMemoryWarning can serve as a workaround?
Hi Paul, thanx for your reply, I will try that.
One of my apps seems to have a memory leak somewhere and therefore freezes. On iOS I would’ve put a debug Output with Runtime.MemoryUsed in every method … to encircle the problem.