RaiseEvent Implementation

So, I have a custom button (button A) which has been Subclassed (button B), and an instance of button B (button C), which has been dragged onto a window. I’m trying to get the MouseDown event of button C to fire using RaiseEvent. Here’s what I did:

  1. Inserted an Event Definition for “MouseDown” into button B.
  2. Inserted a MouseDown event into button B with the code: “RaiseEvent MouseDown.”
  3. Inserted a MouseDown event into button C with the code: “MessageBox(“Button Clicked”).”

I’ve tried several variations of that as well but the event doesn’t fire. Can someone tell me what I’m doing wrong?

Thanks!

Never mind. I realized what I was doing wrong. To implement a MouseDown event for Button C, the correct procedure is as follows:

  1. Insert a MouseDown Event Definition and MouseDown Event Handler into Button A.

  2. Insert another Event Definition into button A and give it a name of your choice (e.g., “Action”).

  3. In the MouseDown Event for button A, add the code:

RaiseEvent Action
Return True

  1. Insert the “Action” event into button C.

  2. Implement your code in the “Action” event.

Do you ever need to do any processing in the MouseDown handler in A or B? If not, you can skip right to C and omit the handlers in A and B.

I was really just using MouseDown to illustrate the process. At this point, I’ve never needed to process anything in the MouseDown event for A or B. However, I always use the Open event for A or B to create the Constructor. Then, I’ll often need to override the event for C. Hence, the reason I was trying to figure out how to use RaiseEvent.

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Your Button are a new class ?
I suppose True.
In your new class:
1 - you create a new method (“met”) and you write
“RaiseEvent ( ev )”
2- you create a new event Definition whith this name “ev”
3- you put an instance in your window
4- you execute you method “met”