I was reading a tutorial on here (http://open.gl/drawing)
It went into some good details about shaders to the point I finally understood what they ‘really were’. Now that I understood what they are I wanted to practice with them with Xojo. Then I realized that implementation of OpenGL on Xojo does not appear to support this. I don’t see any of the important commands I would need such as glCreateShader
Does Xojo plan to add support for these modern OpenGL tactics? If I wanted to implement these tactics currently what would I need to do? I’m interested in shaders to see if there is a performance increase by having the vertex’s and fragments manipulated on the card rather than on the client end.
Maybe the solution might be to use Declare statements to the OpenGL Library implementation on the machines… not sure how that will work cross platform just yet…