I’m guessing nobody uses this feature…
This seems to be based on the compression level, it looks like it’s using None as default.
MemoryBlock.Compress(MemoryBlock.CompressionLevels.Best)
Yields me satisfactory results on a longer string.
Good point, but I think it’s a little more than an incorrect default. Using an explicit Normal yields the same results. I think None and Normal are swapped, because Normal is uncompressed + headers while None is compressed.
Yeah, you may be right. The CompressionLevels enum is incorrectly enummed, heh.