I bought a great book last year called Mazes for Programmers by Jamis Buck. I worked through the book and converted all the code to Xojo. Once done I wrote a little game using some of the concepts. I just dusted it off and thought I’d throw it out here for a seasonal freebie. I am going to add a lot more to it but it is pretty fun right now.
On OS X and Win32 I have no problem running full screen on a 27" display. Linux seems to crap out memory wise at about 1/2-2/3 screen so if the screen stops refreshing you have to quit out and try again at a smaller size.
I’ve got it running on Raspberry pi as well but need to tweak a few things that are off there. (only at small size)
The settings explanations will appear when you hover over the controls.
Run instead of using power ups. Once you clear the mob’s sensing range they will settle back down. The exception is the slime which will go to the last location he sensed you before settling - regardless of the distance.
If you are playing with fog and have cleared a stretch you can drop a shroom a ways behind you and (depending on next mob) pull it back, stun it and get out of it’s range.
Try to draw mobs into each other like Daleks. They will both be removed from maze.
When all else fails keep a portal in reserve and use it yourself.
Links above updated.
Just figured out the right clicking is not a good idea when using a trackpad. Have to rework that.