When I compile apps for 64-Bit OS X, I am getting a menu bar issue. If the app has a main window with a menu bar, and I open another model window with a different menu bar, the first window’s menu bar stays active until I click off of the app and then click back on the app. Once I switch apps, then the second window’s menu bar will appear.
I can get around this by putting a fire-once timer on the second window with a single line of code: self.menubar = self.menubar.
Is this a known bug with a better work around? One of my projects has over 200 windows, and I’d rather not have to modify each one of them if I don’t have too.