[quote=260065:@Jaap Cammeraat]I’m designing for a new customer some app’s for their iPad’s.
One of the app’s has to be a kind of server of al kind of collected data.
I did many of these technics on Mac and Win and was always using the perfect Xojo ServerSocket
What is the best approach on iOS?[/quote]
I bumped into the same requirement for my own app and filed a request long, long ago in the far away age of beta testing, when I still believed things were possible for iOS (how naive) : <https://xojo.com/issue/36856>
Since obviously nothing ever happened, I ended up using a web app to connect to. On a Lan, you can probably do the same with a Desktop machine.
Sandbox makes it hard for iOS apps to “share” common storage locations, but it seems I read it is possible (but difficult), and Apple may be really strict about approving such. I’m going to see if I can find information, but it will probably be something that cannot be done in XOJO for iOS, and may require ObjC or SWIFT.
Of course, using the “Cloud” might be a possibiltiy as well
Untrue. XOJO for iOS may not, but Sockets ARE available in the iOS operating system
[quote=260338:@Jaap Cammeraat]i
My project has to function even if there is no internet available.
My project has a running WiFi network for local traffic.
[/quote]
Therefore you DO have an INTRANET available, programming differences would be minimal
If the updates don’t have to be “live/realtime”, you have the option of using iTunes filesharing, heck you could even resort to email… not the best thing… but it is an option