You could try running Xojo from WinDbg Preview. To get clue what is wrong.
If it is just windows runtimes and not some of the 3d libraries then you can just grab one of my open source projects and grab the Visual Studio project file there, their clean and new, even if rest of those plugins is not clean, since first thing I did when adopting them was to delete all project files to get clean and correct setup.
I used WinDbg and it looks like the plugin was trying to access a pointer that didn’t exist (=???). Your open-source libraries are very helpful, and when I started the GLFW project, I built it clean with no other code. Chuckle, this way I know that any mistakes were caused by me.