Help iOS app Won't compile to run in debugger

I get the error:

A file system error occurred (#104) then it names some file in the project, like an html file or a graphic file.

I’m not sure where graphic files should be stored. Right now I have them in an Icons folder that I dragged into the project.

I have the html files under Resources then under Sub folders. Like: Resources/html/test.html

I can’t get it to compile and run, Help!

I’m not sure what that could refer to. Perhaps you have files that have moved and can’t be found? Perhaps try starting with an empty project and adding things back to see if you can pinpoint the issue.

Where is the proper place to store images in an iOS project?

Do they need to be in the Resource folder? Do I drag them into the project? I can’t find any docs about this.

Perhaps @Greg O’Lone has a clue?

Thanks guys

Same as any other project: Image Sets. Just drag the images into the project. I think all supported iOS devices are retina now so you’d only need 2x and possible 3x sizes.

http://developer.xojo.com/userguide/ios-retina-images

Can they be dragged into a folder of the app?

A folder in the project itself, sure.

@Richard Albrecht I have an “Images” folder within my project — and Xojo creates an Images folder within the project folder on my Mac to match this — and for each Image Set I first drag three of the correctly sized images into this physical folder and then, after creating the Image Set in the “Images” folder in Xojo, I drag each image from the physical folder to the appropriate position in the Image Set. The result is that my “Images” folder contains an Image Set plus three .PNG files for each image I use.

Did that now I get:

An error occurred when attempting to launch the application. You may need to delete the application from the simulator if it already exists.

It is not in the simulator.

Or I get:

A file system error occurred (#104) then it names some file in the project, like an html file.

Could you please share a screenshot of the error ?

Also make sure that the APPNAME.app is correctly deleted from your hard drive before hitting Run.

https://www.dropbox.com/s/7to68399rnm7uw0/Build_Failed.png?dl=0

And yes I made sure the debug.app was deleted.

Is the Dropbox image public ? Doesn’t display here…

I edited the post: https://www.dropbox.com/s/7to68399rnm7uw0/Build_Failed.png?dl=0

You can try:
changing the Destination in Xojo > Build Settings > Shared > Debug > Destination

changing the Simulator device in Xojo > Build Settings > iOS > iOS Debugging > Simulator Device

deleting RainFallRates.html from your project and importing it back again

I don’t see this in the menu or preferences.: changing the Destination in Xojo > Build Settings > Shared > Debug > Destination

I see no build settings?

[quote=399063:@Richard Albrecht]I don’t see this in the menu or preferences.: changing the Destination in Xojo > Build Settings > Shared > Debug > Destination

I see no build settings?[/quote]
In the Navigator.

Xojo Navigator (on the left), scroll down > Build Settings > Shared (click)
Xojo Inspector (on the right) > Debug > Destination (select a folder outside of Dropbox sync folders)

This is the error message I get most of the time:

https://www.dropbox.com/s/3gvjnllyholihx0/Build_Failed2.png?dl=0

When the simulator is closed, Xojo will sometimes display that message because the simulator took too long to initialize.

If the simulator is already open, locate your App icon in the simulator, long-click the icon then tap the “x” button to delete the app.

Did you try Jrmie’s good advice above? https://forum.xojo.com/conversation/post/399062

You could also try resetting the iOS Simulator. From the Simulator app, when it’s running, select Erase All Content and Settings from the Hardware menu.

I did that, Also tried closing the simulator.

Sorry I’m not seeing: Xojo Inspector (on the right) > Debug > Destination (select a folder outside of Dropbox sync folders)

I did have the switch use Build folder on, it is now off.

But can’t find the other setting.