Yes, a huge thanks is due to everyone at Xojo. I think iOS is very promising and this is supported by the fact that I renewed my Pro subscription on the day iOS was released even after using it for almost six months in alpha and beta. While it was obviously a team effort, I’d like to single out @Joe Ranieri and @Travis Hill for special thanks for the timely and helpful responses they provided during the test phase. Onwards and upwards!
Now I look forward for R4 to get more controls and some sorely needed properties and features, as promised by Geoff. But the current stability of the product and the overall friendliness of the IDE seems to make it already fit for the iTunes Store. Not to mention the reassurance to know they are actively working on the 64 bit R3.1 to be ready in time for February 2015.
I don’t agree/care for the new pricing model. However I make a very good living using Xojo products so I am happy to pay whatever is required.
The news on 64-bit was very reassuring. I think many “leaving” the community will be back when they find the grass is not any greener. Software development is a difficult profession and you have to really take pause sometimes and consider how much worse it could be.
I have my issues with Xojo and may seem pessimistic but thats only because you haven’t heard my thoughts on the competition.
While my specific situation with regard to 64bit drove me to Java for the immediate term, I have no doubts that Xojo will “get there” and and I’m fully keeping my annual renewals up to date. So, while I “detoured” to Java for the immediate need, I’m far from abandoning the Xojo ecosystem in the long term.
In fact, while I “thought” I had no use for iOS (or any mobile development) in the near term, I’ve just uncovered a great helper app that I can build with Xojo 14r3 right now.
RB/RS/Xojo user since 2001: a Code Odyssey.
Just so that everyone has appropriate expectations, I promised that we will add more functionality but I never said it would be in R4. There won’t be an R4. There may be an update to R3 to resolve some issues but the next major release won’t be this year. Heck, it’s the 10th of December! Additionally, several members of the team have been working very long hours and weekends to get R3 out the door. They need a break so we will be closed from Christmas day through the 4th of January for some well-earned rest.