Digital Art

Hi,

Just wanting to show off a rather cool visual I made for one of my apps, made in XOJO.
It doesn’t use any plugins or OpenGL, etc… just the canvas and some algorithms.

Here is a very short video of it -C.A.P Video
Its just one of 440 visuals.

:sunglasses:

9 Likes

Very impressive!

Very nice!

Thanks!

Nice work !

Keep pushing for improved use and support for the use of cool graphics with Xojo !

Thanks!

Canvas could use gpu offloading, if it doesn’t already or maybe a “Metal” canvas ? :thinking: :grin:

How many pixels is it anyway? I did some tests many years ago importing scanned points with the task being to extract key NURBS control points for 3D models. Scanning software is generally speaking lack the ability to extract important stuff and therefore measures everywhere to avoid missing something, whereas humans instantly see where the key parts are on for example a cube. The result is thousands of points vs well under ten, and that makes a huge difference in drawing time. Let’s all press on for better 3D and graphics in Xojo ! Back to my 3D toy shop…

1 Like

The canvas size is 1280x720.

Ah very cool!

I was more wondering how many points you had. It of course takes longer to update a bigger canvas, but I suspect the number of points is what would bring in down in speed.

Oh I see. Well I’m just using surf.Pixel(x,y) = some color. The X & Y are calculated on the fly.

I wonder how many points you have in a given movie frame. What type of computer do you have ? Have you done the same in OpenGL for comparison ?

Ah, I’m don’t know about the points. I have a 5k intel iMac. OpenGL , nope, never used it.