Just wanting to show off a rather cool visual I made for one of my apps, made in XOJO.
It doesn’t use any plugins or OpenGL, etc… just the canvas and some algorithms.
Here is a very short video of it -C.A.P Video
Its just one of 440 visuals.
How many pixels is it anyway? I did some tests many years ago importing scanned points with the task being to extract key NURBS control points for 3D models. Scanning software is generally speaking lack the ability to extract important stuff and therefore measures everywhere to avoid missing something, whereas humans instantly see where the key parts are on for example a cube. The result is thousands of points vs well under ten, and that makes a huge difference in drawing time. Let’s all press on for better 3D and graphics in Xojo ! Back to my 3D toy shop…
I was more wondering how many points you had. It of course takes longer to update a bigger canvas, but I suspect the number of points is what would bring in down in speed.