Good morning (o;
Just playing around with a first iOS app to control my esp32 based internet radio…
Now when I click “Run” in Xojo, the app gets copied over and runs fine…
But how do I keep the app runnable on the iPhone without Xojo?
With XCode the iOS app can be run afterwards without XCode.
Ah it hangs on the LaunchScreen when run without Xojo…
Interestingly the placed label shows on the iPhone at the top:
Okay…meanwhile I did my internet radio test app on XCode so I could run the app later on without XCode (o;
Greg_O
(Greg O)
March 12, 2025, 11:39am
4
You should be able to do a build in the development mode (not App Store) and then use Xcode’s Devices and Simulators window to copy the app over to the device.
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Yeah I was wondering why it could build an iOS app and showed it then in the Finder (o;
Gonna try tomorrow with a simple test app…but with my project I’ll stick with XCode as I need the watchOS companion app as well.
Jeremie_L
(Jeremie_L)
March 14, 2025, 8:36am
6
If you would like debug builds to still run on the iPhone even if the debugger/Xojo isn’t available, please add a thumbs up to this feature request:
https://tracker.xojo.com/xojoinc/xojo/-/issues/68589
2 Likes