I want to be able to create a class that has no GUI (i.e. is not subclassed from any control) but that will appear in the Library and can be dragged onto a window to create an instance that can be modified via the Inspector, have any events declared by the class added, etc. e.g. like Timer, etc.
I know you can do this by dragging a Generic Object onto a window, and then changing its Super to your class name, but I’m trying to avoid the two-step process. Is there not some mystery built-in class that I can inherit from and make this a one step process?
It seems that I might’ve asked this question in the distant past, and the answer was “no”, but here’s hoping…