I’ve been looking at ways to streamline Xojo development as I add new devs to my team and I’d like to create a Xojo build server. Right now, every developer submits their work at the end of the day and a person, who I am now calling our “build manager” builds the project for release on the required platforms. But this requires manual work and I’d like to avoid that if possible.
Is there a way to automate the build process with Xojo? Ideally, I’d like to have a machine with something like Git and Xojo Pro installed. Everyone puts their work there and, at the end of the day, the server just builds for the platforms and readies the binaries for testing.
The system we’re using is Thoughtworks Go.CD. It’s maintained & updated regularly, has a lot of community support and supports Mac, Windows and Linux builders (handy for Unit Testing and building installers on each platform).
https://www.xojo.com/store/
See the XDC 2016 videos (under Events)
Greg did one called Good Fast and Cheap (or something like that) that talks all about this