My main focus is developing my Win32 app for my workplace which still uses Win7 32-bit PCs, but I want to start using the new 64-bit IDE and build for 32 bit.
I’m trying to port my custom plugin to 64 bit as well but this is proving more frustrating than it should be.
I’ve successfully built my plugin for both 32 & 64 bit, packaged it up into the correct file format, but it’s not being recognised when building. My plugin works on the last 32 bit version of the IDE 2017r2.1.
Does the IDE use the 64 bit plugin part when debugging in the IDE, and the 32 version when building for 32 bit?
Has anyone else been through this stage that can offer any tips or advice?