I have been developing primarily on Mac OS so this is my first with compiling on Windows. I have noticed that my canvas.paint’s drawpicture is looking funky
This works perfectly in OSX so I may be missing a Windows-esce tuning code.
Looks kind of like the “compile on Mac, run on Windows” problem. Your images look perfect compiled on Windows. (I scraped them out of the sample you provided.)
Tim I have the same issue with compiling with Windows Xojo so it must be a Virtual Box issue. Can you verify that this looks proper if you have a minute?
This works on my Windows 8.1 machine. I placed a png photo with a clear background (no colour) and added text to see if there would be multiple instances of the photograph. The simple Canvas worked as expected by showing one single photo with no overlap.
If this works on your machine then the code for drawing in the original canvas may be an issue. If you get the same result on the second Canvas, then it is likely a VM issue.
I can’t edit my previous post, and the Windows copy:paste issue happened again … there is an additional space between the last Photo. and Height… please remove the space
[quote=68636:@Mike Cotrone]Tim I have the same issue with compiling with Windows Xojo so it must be a Virtual Box issue. Can you verify that this looks proper if you have a minute?
So a simple image drawn in the canvas comes out wrong? Send me the image and I’ll try it on my machine. But it does sound like a mac → windows issue, even when run in a VM.
What sort of Mac do you have Mike ?
There is a known issue compiling on Haswell based Macs for Windows where the OS routine we use does this screwy banding
We filed a Radar with Apple about it but the temporary answer is to compile on the VM under Windows