I’m using a picture array to store pictures that my program has scanned into it from a folder. I’m setting the initial canvas backdrop image from the 0 index of the picture array on window open, not in canvas paint as per the LR.
I’m then trying to use a timer to walk through the picture array and change the canvas backdrop every 15 seconds. I have verified the picture array is populated correctly. I have verified the timer is firing. But my canvas backdrop never updates???
What do I need to do to get the canvas backdrop to update correctly from the timer? Thanks!
My timer code:
intPicCount is the Ubound value from my picture array.
I thought about trying that but I was hoping I could just update the backdrop. Maybe it’s not possible to change the backdrop on the fly?
Thanks Jeff!
intNextPic is a global propery of my window. That’s exactly what I thought at first too! So I added a label to my canvas and intNextPic is incrementing as I expected it to.