Still hitting a few roadblocks trying to get a comparable version of my app on Windows. Put simply there is a full screen canvas where a path is drawn with graphics path for an object. There are 2 other canvases that are on top each having a 2 picture animations. These 2 canvases are moved with separate timers at different rate (100 & 200ms) that also check for collisions with the path.
This perhaps clunky approach looks really smooth on Mac but on Windows 10 via Parallels its slow and noticeably not smooth.
A better approach…?