80,000 animated objects in xojo

I have a program which animates 80,000 squares. This is working fine in 32 bit mode, however in 64bit mode nothing animates. I’m still trying to find out why this is the case, anyone know if there is any differences in the math libs for 32 and 64bit?

It may have to do with how/when you refresh/invalidate the canvas (I assume you are drawing on a canvas?

64bit may be waiting until the end of the cycle… but again it depends on exactly how you are doing what and in what order

Nothing animates as in you jump right to the final frame or nothing animates as in it doesn’t even start?
I recall someone else having issues with jumping straight to the end frame because 64bit drawing doesn’t handle timing for you. You need to have a timer maintaining frame display rate with 64bit.