[quote=262561:@Johan van Breemen]Is creating a table really that much harder in Xcode/Swift or is it something that you have to get used to? Don’t get me wrong, I’m not arguing you. I have no experience with UITable in Xcode; only some other basic beginners stuff.
Can you elaborate on this; maybe with some examples? Such examples would help Xojo in explaining people why Xojo would be better.[/quote]
OK. Nothing better than practice. Here is a page that shows how to create a simple table in Swift : How to make a simple tableview with iOS 8 and Swift
As you can see it is way more involved than simply dragging a control in the layout editor. If you do need all the bells and whistles of iOS, get ready to read a lot in the iOS LIbrary, and do the plunge. If all you need is a bit more than what Xojo can do, have a look at the excellent https://forum.xojo.com/31758-dtplugins-are-now-free which provide a good iOSTable class that does much more than the basic one, but is a lot simpler to use than Swift.
Also, Xojo iOS is not quite as limited as it is natively with the Open Source classes :
GitHub - kingj5/iOSKit for the iOSKit series of classes by Jason King
GitHub - sbeardsl/xojoGestures: XoJo module for attaching UIGestureRecognizers to Views for a module from Stephen J. Beardslee which brings gesture support.
GitHub - UBogun/Xojo-iosLib: A library extending Xojo's iOS feature by adding extension modules and classes. from Ulrich Bogun for extended modules and classes.
GitHub - Mitchboo/XojoiOSWrapper: Module that brings legacy and additional functions to Xojo iOS from yours truy for a wrapper that provides better compatibility with legacy code.
Time is another part of what one may or may not have in abundance. In spite of its extremely limited set of controls and properties, Xojo iOS retains what made me use it for so many years for Desktop and Web : very fast development, and intuitive usage.
But I do agree : XCode is not the monstrosity it has been made to be. Especially since Swift.