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It was just an example. If I had to pick a Windows example, you’re giving up support for high resolution Windows devices which are becoming more and more common.

I personally would never compile with different versions on each platform, but to each their own.

I agree, but it’s besides the point right now.

Yeah, but 2.5Gb memory consumption , up from 100Kb with the exact same code?
Just… no… :slight_smile:

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Did you ever try to figure why that was the case?


To be honest, no.
When it happens, the machine slows to an utter crawl which makes testing and debugging all but impossible.
My reaction is ‘Oh For Frogs Sake’ and go back to something that works :slight_smile:
Plenty of other more pressing things to work on at the moment.

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