Example iOS plugin project, please?

Are you compiling dylib for the iOS simulator ? And packaging it ?

(See my iOS compille script it makes for x64 simulators and Apple Silicon simulator and combines them into one dylib) and then refer to the TypeLib to compare packaging.

Correct, I’ve got the simulator dylib and packaging it with the macOS arm. But now that I know the plugin code works, I can confidently switch to your build script.

Build scripts weren’t needed after all; I moved the plugin classes back to my fresh plugin project, and there were no build issues in XOJO. Runs in the Simulator and on device.

Hopefully, it will work on the App Store too.

Thank you, everyone, for help in getting this far. I’m very excited to move a lot of my iOS codebase to plugins; I’ve already started writing plugin automation tools to help.

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I’ve updated the repo with the finished plugin source. All issues are resolved:

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