@Norman Palardy – OHHHHH – so for the IOS simulator, i.e. Xojo’s “RUN and DEBUG” option, I should use the same old dylib as MacOS? Not code built for arm7/arm64? Is that true of BUILD, too?
AND TO BE CLEAR: are you saying I should build a .dylib in Xcode against the IOS SDK but with the x86 / x86_64 architecture? Or simply USE the same Xcode-generated x86 / x86_64 dylib I build for MacOS? NOTE: in either case, these are pure C++ code libraries – completely cross-platform – no cocoa (or carbon) whatsoever.
At what point do I build an arm64 dylib for deploying on real IOS hardware, and can Xojo do a build integrating that dylib in a way acceptable to the Mac App store (unlike posts on this forum from 16 months ago, which stated the Mac App store would NOT accept a dylib)?
Your documentation states that the simulator only (presently) runs a 32-bit app. Has that changed? Obviously, 32-bit is now history on IOS.