Antialiasing in OpenGL With Accumulation Buffer

Resizing on the Mac worked well when your Configure code is added to OpenGLSurface1.

Ok, I will create a feedback report because the accum example without modifications does not work the same on Windows vs OSX. I am not sure what Xojo is doing in the background, and this might be a Xojo or Mac issue. I will leave the decision to them by creating a feedback case so that they have the option to make that decision.

Thanks for your help and explanations Will!

<https://xojo.com/issue/46377>

Code works great.

Thanks!