I am in the process of starting a new project which is a pretty lightweight game engine for iOS, built in Xojo.
I'm trying to determine if there is a way to do actual profiling of performance on a real device (or even in the Simulator). So far it doesn't look like there is a way to attach Xcode to a running Xojo app, and it doesn't look like Xojo has profiling support for iOS. Has anyone figured out a way to do this?
I'm concerned mainly because so far the app is causing really high CPU usage when I run it in the simulator -- but I don't know if that's due to the simulation environment (it's pretty sluggish all the time honestly), or if it's the app itself causing this (or more likely, both and to what extent can I do something about it). Any tips or ideas appreciated!