# Xojo IDE reloading external edit

**URL:** <https://forum.xojo.com/t/xojo-ide-reloading-external-edit/88323>\
**Category:** Bugs and Feature Requests\
**Created:** [May 28, 2026, 1:05pm UTC](https://forum.xojo.com/t/xojo-ide-reloading-external-edit/88323 "2026-05-28T13:05:14Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Clifford\_Antrim](https://forum.xojo.com/user_avatar/forum.xojo.com/clifford_antrim/32/507_2.png) [@Clifford\_Antrim](https://forum.xojo.com/u/Clifford_Antrim)\
**Post date:** [May 28, 2026, 3:52pm UTC](https://forum.xojo.com/t/xojo-ide-reloading-external-edit/88323/6 "2026-05-28T15:52:04Z")

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> [@Beatrix\_Willius](#):
>
> This is currently the single most annoying part when working with Codex.

It was until I started using XMCP ([https://forum.xojo.com/t/xmcp-control-the-xojo-ide-from-your-ai-assistant](https://forum.xojo.com/t/xmcp-control-the-xojo-ide-from-your-ai-assistant)). It took a little tuning with the system prompt and the usage guide in XMCP, but I now have Codex:

- checking that the active IDE project directory matches the current Codex worktree
- asking to perform an IDE save before it makes any changes
- performing an IDE reload project from disk after it makes any changes
- performing an analyze project to check for syntax errors

I had to add the save\_project and analyze\_project commands to XMCP, but it wasn’t hard to do.

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