When was the "if()" operator introduced in XojoScript?

EDIT : Never mind
I see it was a Canvas … yeah someone would need to compile code into a plugin
We have no need for it as a separate plugin as, for our use, it is already part of the IDE and forms the basis of the code editor

TextInputCanvas Compiled Plugin for Xojo:
http://www.bkeeneybriefs.com/2013/06/formatted-text-control-3-1-0-alpha-1/

Norman is right…I PM’d you about using TextArea :slight_smile:

For what Thomas is after I don’t think text area will work

Custom Edit Field was canvas based so it could have VERY custom drawing etc but there’s no way to handle input schemes & some other custom OS X bits (like press & hold to get the alternatives for certain characters or the dictionary popover) without using Text Input Canvas

I can only make use of the plugin if it has code for all 3 platforms (Mac, Linux, Win), unless I can handle it all with “#if” in code?

Norman - how does the IDE use the plugin? Did you build it for all 3 platforms?

In the IDE its not a separate plugin but part of a larger whole that the IDE uses
We specifically created this the way it is so others could leverage the code in whatever way they wanted (and could learn from it)
But it absolutely has code for all three as we require that for the IDE itself

There are makefiles, VS projects & Xcode projects in there
Its just not compiled & packaged as a plugin