# Very odd math mismatch when using IF...THEN

**URL:** <https://forum.xojo.com/t/very-odd-math-mismatch-when-using-if-then/58500>\
**Category:** General\
**Created:** [November 5, 2020, 9:15am UTC](https://forum.xojo.com/t/very-odd-math-mismatch-when-using-if-then/58500 "2020-11-05T09:15:19Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![ChristopheDV](https://forum.xojo.com/letter_avatar_proxy/v4/letter/c/59ef9b/32.png) [@ChristopheDV](https://forum.xojo.com/u/ChristopheDV)\
**Post date:** [November 5, 2020, 9:36am UTC](https://forum.xojo.com/t/very-odd-math-mismatch-when-using-if-then/58500/8 "2020-11-05T09:36:13Z")

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I did search the forum I am apparently not alone with this problem.  
This thread tells me it IS a Xojo problem - likely a compiler problem.

> [@Something funky about UInt32 comparisons](https://forum.xojo.com/t/something-funky-about-uint32-comparisons/57447/89):
>
> Nobody has shown even one example of how fixing this comparison will have a negative impact on user code. As far as I’m concerned, that’s just FUD to avoid actually putting effort into fixing the bug.

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