I am using a variable inside the class timer to track the value of a property. So when that property is changed in the instance, I can do stuff accordingly.
I have created a small test project where a class property “status” sets the value of a checkbox.
When I drag one instance and change the value in a pushbutton Action, it changes the status of the checkbox fine.
When I add a second instance of the class to the window and do the same thing, it does not work. I suspect it has to do with the way I store the old value of status. Is there a way to discriminate according to the instance ?