Strange text while using Xojo.Data.ParseJSON()

Copyright © 2007-2014, Lloyd Hilaiel me@lloyd.io

Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.

This text is displayed while running a Console App on my Mac…

Probably Xojo uses this: http://lloyd.github.io/yajl/ which is a JSON parser written in C.

You can suppress all messages by adding

> dev/null/

to the command line of your console program.

I don’t want to suppress!
It has to be removed from within the sources…

By the way…
Xojo.Data.ParseJSON() is very buggy!

How so?

I exchange some data between Win, Mac and iOS.
Instead of XML I’m using JSON.
The data to be send is converted/encoded with Base64 and that loosing its TextEncoding.
Then there is the switch between String and Text.
I’ve searched many many hours searching for a good solution.
I’ve got it working except in Win console!
(https://xojo.com/issue/38826)]<https://xojo.com/issue/38826>

when you encode data using base 64 your sending bytes
on the receiving end you need to decode & set the encoding

how to trigger that license text?
I don’t see it.

Sorry, found it. Strange that Xojo carries such a license text inside their framework. Makes we wonder what hidden gems are also there.

According to Feedback they solved it and also fixed a crash…