# Something funky about UInt32 comparisons

**URL:** <https://forum.xojo.com/t/something-funky-about-uint32-comparisons/57447>\
**Category:** General\
**Created:** [September 27, 2020, 7:20pm UTC](https://forum.xojo.com/t/something-funky-about-uint32-comparisons/57447 "2020-09-27T19:20:07Z")\
**Posts on this page:** 1\
**Showing post:** 62

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**Author:** ![Mike\_D](https://forum.xojo.com/user_avatar/forum.xojo.com/mike_d/32/266_2.png) [@Mike\_D](https://forum.xojo.com/u/Mike_D)\
**Post date:** [September 28, 2020, 10:06pm UTC](https://forum.xojo.com/t/something-funky-about-uint32-comparisons/57447/62 "2020-09-28T22:06:05Z")

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I’m sure most who have bitten by this bug has already progammed in the workaround, and so it remains unchanged until it affects the next person. I think this is another example of [Sometimes, no news is bad news](https://forum.xojo.com/t/sometimes-no-news-is-bad-news/57473)

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