A long long time ago I converted my app to Retina with the usual IDE script line
Call DoShellCommand("/usr/bin/defaults write " + AppPath + "/Contents/Info ""NSHighResolutionCapable"" YES")
and everything worked fine. Today I used the new option in the build settings for Retina in 2016r11 and to my astonishment I saw a couple of incorrectly drawn icons (not a big deal). But why do I suddenly get a NOE for the following code:
[code]Function MakeDarker(extends OriginalPicture as Picture, theAmount as Double) As Picture
'change the value (lighter or darker) for the Original Picture
dim OriginalHeight as integer = OriginalPicture.height
dim OriginalWidth as integer = OriginalPicture.width
dim OriginalRGBS as RGBSurface = OriginalPicture.RGBSurface
dim ResultPicture as new Picture(OriginalPicture.Width, OriginalPicture.Height, 32)
dim ResultRGBS as RGBSurface = ResultPicture.RGBSurface
for currentX as Integer = 0 to OriginalWidth
for currentY as Integer = 0 to OriginalHeight
dim theColor as Color = OriginalRGBS.Pixel(currentX, currentY) '<—noe here
ResultRGBS.Pixel(currentX, CurrentY) = HSV(theColor.Hue, theColor.Saturation, theColor.Value * theAmount)
next
next
ResultPicture.Mask = OriginalPicture.mask
Return ResultPicture
End Function[/code]
Shouldn’t the result between the IDE script and the switch in the IDE be the same?