# Program assets location

**URL:** <https://forum.xojo.com/t/program-assets-location/77604>\
**Category:** Getting Started\
**Created:** [October 10, 2023, 4:50pm UTC](https://forum.xojo.com/t/program-assets-location/77604 "2023-10-10T16:50:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jody\_Pearson](https://forum.xojo.com/letter_avatar_proxy/v4/letter/j/c67d28/32.png) [@Jody\_Pearson](https://forum.xojo.com/u/Jody_Pearson)\
**Post date:** [October 10, 2023, 4:50pm UTC](https://forum.xojo.com/t/program-assets-location/77604/1 "2023-10-10T16:50:24Z")

</div>

Where / how do I attach assets to my Xojo project? I’ve written a function to recursively copy required files to (e.g.) Library, AppData etc when the app loads, but how do I get those files to be a part of the build process?

Thanks in advance,

Jody

---

<div class="post-metadata">

**Author:** ![Tim\_Parnell](https://forum.xojo.com/user_avatar/forum.xojo.com/tim_parnell/32/161_2.png) [@Tim\_Parnell](https://forum.xojo.com/u/Tim_Parnell)\
**Post date:** [October 10, 2023, 5:05pm UTC](https://forum.xojo.com/t/program-assets-location/77604/2 "2023-10-10T17:05:32Z")

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Add a Copy Files step  
[Copy Files Documentation](https://documentation.xojo.com/topics/build_automation/introduction.html#topics-build-automation-introduction-copy-files)

Select “Resources” as a target and you can access the files within your code with the `SpecialFolder` module:

```auto
SpecialFolder.Resources.Child("filename.ext")

```
