Under: Add Provisioning Profile to Xcode and Devices
2nd Part:
You can now copy the Provisioning Profile file you previously downloaded to the device:
Plug in the device via USB.
Back in Xcode, select Windows ? Devices (or Devices and Simulators), right-click on the device and select “Show Provisioning Profiles”.
I then click the + button but the only files that were downloaded are *.cer files.
It needs to be a “Development” provisioning profile that you created in Apple’s Developer Portal. As soon as you create it you get the option to download it. I believe you can go back and look at it and get the option to download it. It should have a name like .mobileprovision, where is what you named it on Apple’s site. I copy mine to the same folder where my project is so I don’t lose it.
I believe there’s also a + button to upload the app to the simulator. That’s not the right one.
The webinar from 2015 is not a good detailed reference at this point. Although the concepts are similar, Apple has significantly changed the steps that both Xcode and their web portal use.
The latest steps that I’ve used multiple times, including in my XDC 2018 session (Anatomy of an iOS App) are the ones in the user guide. They are accurate as of current versions of Xcode 9.
It’ll show one with (Personal Team) that you can use without signing in. Click the + button in Preferences>Accounts in Xcode and login to your developer account to get the one that will show up in Xojo.
ASPE - Agent
Richard Albrecht (Personal Team) - User
When I press the download button a little progress wheal appears briefly but no indication of if it was successful. I would have thought a save as dialog would come up.
Any other ideas? Here my app is ready and I’m stuck.
If only there was an app that could troubleshoot this stuff, knew where to look, knew what was missing, and either told you how to fix it or actually did it for you.
I have similar but different issues… no answers for you Richard, but a lot of sympathy.
A fine app just sitting dormant due to these fragile preconditions.
Writing the app is relatively easy.
Appeasing the Apple entities is another matter.
Slow down! Play with it a bunch on your iPhone first. I guarantee you’ll find things you want to change. The simulator is not the actual device, and there could be surprises.