Pi and OpenGL?

Rudolf, that’s a great idea. Running JavaScript has a much higher frames-per-second rate in Xojo than native desktop apps.

Thanks Eugene +1

You can even go as far as using Unity3D and build to WebGL to make use of the performance enhancements of WebAssembly. Although this might deviate a bit to far away from XOJO. You could still run an Aloe server in XOJO to serve up the WebGL Build from Unity3D and it is possible for Unity3D to communicate back to XOJO.