Hello,
I’ve taken a look at the the FluidsDemo project and noticed it uses a Thread to trigger OpenGL drawing.
Nonetheless, when you click on the window title bar (to move the window for instance) or when you open the menu, the drawing stops/freezes.
I’m a bit puzzled because, to me, threaded drawing is, normally, a way to draw on a surface without being blocked by GUI events.
So my question is: Is there a way to use Threads and OpenGL drawing without being blocked by GUI events ?
Cheers,
Guy.