OpenGL projects

Any cool examples anywhere ?

Xojo 3d is a good place to start.

There is a free book to download at my website:

Program OpenGL with Xojo

I highly recommend Eugene’s book. I’ve read it myself and found it very informative.

The service provides hosting Xojo3D.com is in the process of changing their network so access to www.xojo3d.com might be temporarily interrupted.

In the meantime the site can be accessed through http://www.real3dtutorials.com/xojo3d/

Alwyn, Eugene, and Peter,

You guys are definitely the RS/Xojo 3D pioneers (is that an arrow sticking out of your back, Alwyn?). Have any of you taken a look at development of a Voxel dig / build game like Minecraft? I suspect that Xojo would be a great platform if an API base were created. So many voxel games are limited to C# because the frameworks used by others are based on Xbox and Windows XNA code. It would be great to see a Xojo option that made it easy to build these games for OS X, Windows and Linux.

Tim

No, I think it is two arrows :-p

I haven’t looked at it myself yet, but perhaps some of the other guys have? Sounds like it could potentially be a great opportunity to look into.

Talking about OpenGL, does anyone use QuickDraw 3DMF files to store their 3D models?

I’m asking this because I got a request to write an converter from 3DMF files to the open X3M format (spec can be found here)… and was just wondering how many developers still have their assets stored in the 3DMF format.

Egads… remove me from this list. My 3D knowledge wouldn’t fill a thimble. I am good at passing on links to the real guru’s sites though :wink:

C’mon Peter, we know that you’re a closet 3d pro. Or, maybe you should do what I’m doing - changing gears for a bit.

Normally, I’m out at night looking through telescopes as a hobby. However, over the last 4 months, the weather here in Phoenix has provided a total of 1 night or clear skies.

So, I’ve decided to shift my programming focus from IT / Media to games logic in that spare time that astronomy used to eat up. Using OpenGL seems to be the logical starting point with Xojo. I’d love to be behind the next big low-budget Voxel builder game and Xojo means 3 platforms instead of one.

I’ve been planning to do something like this for a while now, a friend asked me to make a voxel/mine craft type game a few months ago but I didn’t have the time. Now that I have some free time I think this would be pretty cool to develop.

@Jason King - sign me up.

Just noticed my post never posted earlier… What I had meant to say was “Sounds great - I’ll PM you sometime tomorrow to discuss the project.”

[quote=43561:@Eugene Dakin]There is a free book to download at my website:

Program OpenGL with Xojo[/quote]
Your book is great! Thank you very much for making it available.

[quote=69044:@Alwyn Bester]Talking about OpenGL, does anyone use QuickDraw 3DMF files to store their 3D models?

I’m asking this because I got a request to write an converter from 3DMF files to the open X3M format (spec can be found here)… and was just wondering how many developers still have their assets stored in the 3DMF format.[/quote]
Try Jeff Quan
http://www.jcquan.com/REALbasic/

Thanks Norman, I’ll look into it.

[quote=79169:@Norman Palardy]Try Jeff Quan
http://www.jcquan.com/REALbasic/[/quote]
I have recently looked into this engine and it doesn’t seem to work when I tried to run of the demos? This is on Windows btw.

Thanks

[quote=79169:@Norman Palardy]Try Jeff Quan
http://www.jcquan.com/REALbasic/[/quote]
Is there anyway I can get hold of a Real Studio license using an existing Xojo license? Thanks