Dabbling in iOS in API2
I find I can happily create an Object2D, but that there is no
graphics.drawobject
or
iosgraphics.drawobject
and so no apparent way to display them… ?
MobileCanvas passes a ‘graphics’ into the paint event, but one that doesnt expose .drawobject
I see that there is an iOSGraphics object, but the help for iOSGraphics says
You can get an iOSGraphics instance from either an iOSCanvas or an iOSBitmap.
However a canvas added to a new iOS Project doesn’t have an iOSGraphics property.
There seems to be some contradiction, and some functionality missing?
I dont have any plugins installed as yet.
Xojo 2020 R2 on a Mac.
Start a new ios project
Add ‘opening’ to the app object
Type this:
Dim r As New rectshape
r.
and press tab
It offers you border color, opacity, and width
height, width, x, y, scale, rotation etc
All as I would have expected, right up until you try to compile or debug
I don’t have feedback installed, and don’t actually consider it much of an issue.
Certainly not one that I need or want Xojo to lose any sleep over.
(I won’t.)